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Commodore Free 28
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Commodore_Free_Issue_28_2009_Commodore_Computer_Club.d64
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blok copy
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2023-02-26
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u
*************************
* Blok copy for the PET *
*************************
Jason Kelk (TMR) has released Blok
Copy, for the Commodore PET, you will
need a minimum of a 40-column screen
and 8K of RAM to run the game. The
game also supports sound from the
parallel port of the PET. To read
about it and download a copy head
over to
<http://www.cosine.org.uk/products.php
?prod=blok_copy&4mat=other>
The mission objective for Blok Copy
is simple; the playfield contains
seven distinct designs of tile
arranged into columns of five and, at
the start of each level, those tiles
are shuffled around; the operator
must then reorganise those tiles to
resemble their starting order to
unlock the stage and progress to the
next until all ten levels have been
re-synchronised. The controls are W
for up, X for down, A for left and D
for right, using these controls alone
move the cursors at the edge of the
playfield to select a row and column
and holding down the right hand shift
key at the same time will instead
cause the selected row or column to
move.
Blok Copy is the first release for
Cosine on the Commodore PET. In order
to run it, you'll need a machine with
a 40 column display and a minimum of
8K RAM, any PET that meets these
specifications should be able to run
it and those fitted with a parallel
port sound hack will also get titles
music, in-game effects and jingles
(the sound is enabled by default in
VICE but is very loud, turn down the
volume before running the game!) If
you'd like a version of this game on
tape or disk it should be available
soon from Cronosoft for 1.99
(excluding postage and packing).
Trivia: the original and, at the time
of writing, incomplete version of
this game was written in order to
learn the Atari 2600 hardware where
it utilised vertical splits to
achieve eight independently coloured
playfield objects; despite all of
that colour, the PET version is, of
course, rendered entirely as green
(or orange) on black. The music is a
cover of "End Theme" done on a one
channel sound hack...!
=========================